Adventures & More

Dungeons & Dragons 5e Content

DISHING UP THE BEST IN DIRT, LOAM, SILT AND SOIL!
Included in this supplement for 5th edition Dungeons and Dragons is the following:

  • A new character class option, The Dirt Farmer. The class emphasizes having a hardy Constitution to endure the rigors of adventuring, limited nature-based spellcasting, and the ability to fashion golems of soil, clay and rock to accompany and assist you in your travels.
  • Weather Predictions. A year’s worth of prognotications (one for each month of the Faerun calendar) will give Dungeon Masters ideas for individual plot hooks, weather anomalies, and even potential long-term campaign ideas.
  • Five new spells focused on the relationship between the Dirt Farmer and the land itself will give you additional magical tools for adventuring.
  • Worms of the World! New creature stat blocks, including: Oversized Worm, Fey Worm, Chromatic Worm, Demon Worm, Devil Worm, Celestial Worm and the terrifying Earth, Wind & Fire Worm!
  • A one-shot adventure featuring giant ants, teleportation circles, an abandoned underground complex, and more! This adventure is designed to play in 3-4 hours with a 4th level party of 4-5 adventurers.

Cost: $3.99

MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This bundle includes maps that will give DMs accurate, usable maps for running Waterdeep: Dragon Heist as well as the alternate adventures mentioned above. Each map comes with a PDF version for printing out for use at your table, and JPG versions for both Roll20 and Fantasy Grounds.

Additionally, the maps come with separate DM and Player versions so that you can use the DM version for reference while sharing the player version with your players.

Lastly, brand new adventure hooks are included for use with the maps. Ten total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!

Cost: $3.98

In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard’s tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that’s commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim the tower for its owner.

This adventure is designed to be setting-neutral and can be inserted into nearly any campaign as a one-shot adventure, with possibilities for continuation depending on the outcome.

Cost: Pay What You Want

Just as with its distant cousin the owlbear, speculation abounds as to the origins of the bear-owl. Some claim it was a wizard’s spell gone awry. Others claim an aberrant pack of owlbears became mutated by strange energies. Others still hold that the monstrous Demogorgon, centuries removed from his last horrid experiments that resulted in various hybrid beasts, decided to unleash the bear-owl on the world as a cruel joke. A scattered few deny their existence, saying it’s just an old tale meant to scare children into behaving properly…

This short supplement provides a new creature for you to incorporate into your 5th edition games. Included in the PDF is an origin story for the creatures that can be used as a plot hook, various details on the habits of bear-owls, advice on tactics they use in combat, a rumor table for areas with bear-owls, and stat blocks for three variants of the creature: the baby bear-owl, adult bear-owl and bear-owl matriarch.

Cost: Pay What You Want

MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This bundle includes maps that will give DMs accurate, usable maps for running Waterdeep: Dragon Heist as well as the alternate adventures mentioned above. Each map comes with a PDF version for printing out for use at your table, and JPG versions for both Roll20 and Fantasy Grounds.

Additionally, the maps come with separate DM and Player versions so that you can use the DM version for reference while sharing the player version with your players.

Lastly, brand new adventure hooks are included for use with the maps. Ten total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!

Cost: $3.98

In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard’s tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that’s commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim the tower for its owner.

This adventure is designed to be setting-neutral and can be inserted into nearly any campaign as a one-shot adventure, with possibilities for continuation depending on the outcome.

Cost: Pay What You Want

Just as with its distant cousin the owlbear, speculation abounds as to the origins of the bear-owl. Some claim it was a wizard’s spell gone awry. Others claim an aberrant pack of owlbears became mutated by strange energies. Others still hold that the monstrous Demogorgon, centuries removed from his last horrid experiments that resulted in various hybrid beasts, decided to unleash the bear-owl on the world as a cruel joke. A scattered few deny their existence, saying it’s just an old tale meant to scare children into behaving properly…

This short supplement provides a new creature for you to incorporate into your 5th edition games. Included in the PDF is an origin story for the creatures that can be used as a plot hook, various details on the habits of bear-owls, advice on tactics they use in combat, a rumor table for areas with bear-owls, and stat blocks for three variants of the creature: the baby bear-owl, adult bear-owl and bear-owl matriarch.

Cost: Pay What You Want

System Neutral TTRPG Content

Beyond Bightwater is a system-neutral hex crawl. The project was a collaborative effort involving many users from the RPGGeek community.

The Bightwater Region is so named for its primary city, Bightwater, a port town. The region can be roughly broken into two eras. Many thousands of years ago, the area was a significant portion of the Eburnean Empire. This empire was both technologically and magically advanced, and many vestiges of their reign can still be found in the dark corners of the Bightwater region.

Following the fall of the empire the more recent era saw the settlement of Bightwater by halfling merchants, who established a successful trade industry for several decades. Many wealthy halfling families thrived during this time, and their influence can still be felt today in the city. Roughly three human generations ago, barbarian invaders conquered and displaced many of the halflings. There remains a tense, uneasy peace between the city’s inhabitants and surrounding settlements as a result of this history.

Cost: Free!

Zen & the Art of Adventuring

Build your best character ever with these essays, prompts, tables and tools for character inspiration

Cost: $3.00