Playtesting Board Games: 12 Lessons I’ve Learned
Lessons I’ve learned from over three years designing and playtesting board games. Takeaways for playtesting your games.
Lessons I’ve learned from over three years designing and playtesting board games. Takeaways for playtesting your games.
An analysis of genre classifications in tabletop board and roleplaying games, and how we can think about hybrid designs in useful ways.
An analysis of how and why we remember certain experiences more vividly than others, and how this applies to games.
Endowment effect and divestiture aversion as it relates to playing and designing tabletop games.
Teaching a board game well can be difficult. Here are some tips and strategies to become a better teacher of games.
Writing a great game rulebook can be hard. Here are some considerations as you create your own.
Rulebook design in games can be difficult. Here are three principles to help guide your rulebook creation.
Games: Agency as Art is a book by author C. Thi Nguyen. It analyzes gaming as a mode of art and posits a theory of what games deliver to players that is unique and distinct from other media.
Theory of Fun for Game Design is a book by longtime game designer Raph Koster, who analyzes learning and design systems in gaming.
The Building Blocks of Tabletop Game Design is a book written by Isaac Shalev and Geoffrey Engelstein, aimed at game designers looking to expand their knowledge of gaming mechanisms.
Gametek is a book on tabletop gaming by author Georffrey Engelstein. It covers a wide variety of topics including the math and history underscoring games and game design.
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