Codenames Review

Codenames Review By MARK WILSON Year Published: 2015 Players: 2-8 Playing Time: 15 Minutes  The PremiseTwo teams and a 5×5 tableau of cards. Each team

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Dievas (RPG) Review

Dievas (RPG) Review By MARK WILSON RPG System: Dievas The PremiseDievas was created for RPGGeek’s 24-hour RPG competition. The setting is that of 13th Century

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Ryuutama (RPG) Review

Ryuutama: Natural Fantasy Role Play (RPG) Review Delightfully whimsical, occasionally tedious By MARK WILSON RPG System: Ryuutama Released: 2007 The Initial ConclusionThe Good: A lot

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Seasons of Inis Review

Seasons of Inis Review By MARK WILSON Year Published: 2019 Players: 2-5 Playing Time: 90 Minutes  I’m a huge fan of Inis; it might be

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Project Dreamscape Review

Project Dreamscape Review By MARK WILSON Year Published: 2015 Players: 1-4 Playing Time: 30 Minutes  Theme & ConceptIt’s easy for card games to get lost

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Inis Review

Inis Review A masterpiece of a game By MARK WILSON Year Published: 2016 Players: 2-4 (2-5 w/expansion) Playing Time: 60-90 Minutes Normally I break down

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Pretense Review

Pretense Review MetaMicroGaming By MARK WILSON Year Published: 2015 Players: 2-12 Playing Time: 60-360 Minutes The Premise Pretense is a game that happens concurrently with

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Secrets Review

Secrets Review By MARK WILSON Year Published: 2017 Players: 4-8 Playing Time: 15-35 Minutes The PremiseSecrets is an elaborate shell game, the kind carnivals have

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Red Dragon Inn Review

Red Dragon Inn Review Drinking without the camaraderie By MARK WILSON Year Published: 2007 Players: 2-4 (more with expansions) Playing Time: 45 Minutes The PremiseIn

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Cockroach Poker Review

Cockroach Poker Review By MARK WILSON Year Published: 2004 Players: 2-6 Playing Time: 20 Minutes The PremiseYou get a bunch of cards that are one

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Welcome To… Review

Welcome to… Review By MARK WILSON Year Published: 2018 Players: 1-100 Playing Time: 25 Minutes The PremiseWelcome To is a roll & write – or

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Cartographers Review

Cartographers: A Roll Player Tale Review By MARK WILSON Year Published: 2019 Players: 1-100 Playing Time: 30-45 Minutes The PremiseCartographers is a recent entry into

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Tournay Review

Tournay Review By MARK WILSON Year Published: 2011 Players: 2-4 Playing Time: 30-60 Minutes The PremiseFans of the game will push back on my description

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Troyes Review

Troyes Review By MARK WILSON Year Published: 2010 Players: 2-4 Playing Time: 90 Minutes The PremiseIn the medieval city of Troyes, you vie for the

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Carcassone Review

Carcassone Review By MARK WILSON Year Published: 2000 Players: 2-5 Playing Time: 30-45 Minutes The Premise You draw a tile, then place the tile in

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World’s Fair 1893 Review

World’s Fair 1893 Review By MARK WILSON Year Published: 2016 Players: 2-4 Playing Time: 35-45 Minutes The Premise The year is 1893 and you’re trying

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Azul Review

Azul Review An existential relationship crisis in a box By MARK WILSON Year Published: 2017 Players: 2-4 Playing Time: 30-45 Minutes The PremiseAzul is a

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Blue Alley Review (5e)

Blue Alley Review (5e) A funhouse dungeon set in Waterdeep By MARK WILSON System: 5th Edition D&D Level: 2-3 Created, it seems, somewhat explicitly to

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Stratego Review

Stratego Review An old warhorse, and many gamers’ intro to wargaming By MARK WILSON An older copy, likely from the 80’s Year Published: 1946 Players:

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My Review Criteria

My Gaming Reviews Criteria, preferences and other considerations By MARK WILSON Knowing a reviewer’s tendencies and biases is important to gauge whether or not you

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Council of Verona Review

Council of Verona Review An underappreciated filler By MARK WILSON Year Published: 2013 Players: 2-5 Playing Time: 20 Minutes If I were given to subjective

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New Year’s Resolutions

New Year’s Resolutions Some exciting new stuff for Bumbling Through Dungeons! By MARK WILSON I never liked New Year’s Resolutions. Until I did. I was

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Five Cool Plot Hooks

Five Cool Plot Hooks Steal these hooks if you need some inspiration! By MARK WILSON There are an endless number of great plot hooks. Sometimes,

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Jaquaying a Dungeon

Jaquaying a Dungeon Learning from the best dungeons of yore By MARK WILSON There’s a term that has cropped up in recent years, in reference

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Building Better Bases

Building Better Bases Awesome bases through collaboration By MARK WILSON Many D&D groups end up with a “home base.” It could be a seedy tavern,

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Success Was Had

Success Was Had Sometimes – against all odds – I do some things right By MARK WILSON Last month I had a grab-bag of notes

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Mistakes Were Made

Mistakes Were Made Learn from my blunders to avoid these newbie DMing mistakes By MARK WILSON I took fairly detailed notes during my first full

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Easter Eggs

Easter Eggs Giving nods to other campaigns and settings to immerse your players By MARK WILSON In books and movies, easter eggs are small, hidden

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