Experience vs. Memory: How We Remember Games
An analysis of how and why we remember certain experiences more vividly than others, and how this applies to games.
An analysis of how and why we remember certain experiences more vividly than others, and how this applies to games.
Endowment effect and divestiture aversion as it relates to playing and designing tabletop games.
Writing a great game rulebook can be hard. Here are some considerations as you create your own.
Rulebook design in games can be difficult. Here are three principles to help guide your rulebook creation.
Games: Agency as Art is a book by author C. Thi Nguyen. It analyzes gaming as a mode of art and posits a theory of what games deliver to players that is unique and distinct from other media.
Theory of Fun for Game Design is a book by longtime game designer Raph Koster, who analyzes learning and design systems in gaming.
The Building Blocks of Tabletop Game Design is a book written by Isaac Shalev and Geoffrey Engelstein, aimed at game designers looking to expand their knowledge of gaming mechanisms.
Gametek is a book on tabletop gaming by author Georffrey Engelstein. It covers a wide variety of topics including the math and history underscoring games and game design.
2025 | Bumbling Through Dungeons
All non-branded images are licensed for use or are released under Creative Commons CC0. © All rights reserved on name, logo, BTD branded elements & site content.