Myriad: City of Tiers Campaign Report - Session #5

By MARK WILSON

What: Myriad: City of Tiers, an adventure for 5th edition Dungeons & Dragons

Premise: Originally created for magical research, Myriad disappeared and has been lost to civilization for centuries. Its recent reappearance has spurred interest in creating trade relations and exchanging information to learn more about its absence and possible hidden powers, dangers, and struggles.

Notes: I’m writing this in the 1st person, from my character’s perspective. This will not be a bird’s eye view of all information in the campaign.

Characters

  • Talullah Rynn Bahk (Rynn) (Me) – Orc Monk 6 (Warrior of
    the Elements), Barbarian 2
  • Palamandrix (Pal) – Gnomish Fighter/Ranger
  • Louise – Tiefling Druid
  • Lady Jackie Sintara – Halfling Bard
  • Greer – Goliath Rogue

Read Session #4

Character Description & Backstory:

See session #1 for backstory and character details.

Previously: 

My name is Talullah Rynn Bahk, of Clan Bahk. I have been assigned as an emissary of Baldur’s Gate to the city of Myriad, a magical city lost to time that has recently reappeared. We are to create trade relations with them, and my role is also to protect the group from threats that it may encounter in the city.

Previously, we were investigating the underground tunnels beneath the city at the behest of the Bards. We discovered an entrance to a hideout of a cult of Bane, a dark god, and captured one of their members. With some magical coercion, we learned that they are harboring slaves, kidnapping citizens, and plotting to overthrow city rulers. While we have no love of the wizards who run the city from our brief dealings with them, this group’s intentions seem far more sinister.

Session #5 – Cult Cleanup

With the unconscious dwarven cultist tossed over my shoulder, we head in, sussing out some secret entrances to reach the hideout proper.

The dwarf proves a hindrance to my movement, and so I quietly ditch him in an empty cell in the hideout, tying his limbs and gagging him in case he wakes.

We investigate the immediate area and hear voices coming from several different directions, as well as various cells that line the walls. Most of these do not seem to be in use.

Breaking into one of them, from which screams were emitting from what we learned was an interrogation, we come face to face with one of the cult’s leaders and a couple of his henchfolk.

We make quick work of them. One tries to escape, but Greer and I prove the swifter, following him into a secret cavernous tunnel and killing him. I despise their ideologies and do not feel remorse at their deaths.

Inspecting a bit further down the tunnel, I discover a large cavern of people sleeping. I report back, and the captured creature – a dwarf – who was being interrogated surmises that the sleeping people are perhaps the kidnapped citizens of Myriad.

We accept this provisionally and wish to create an escape route for them. To do so, we must clear the area of cultists, to remove the danger to any commoners who are not as strong as we are.

Two other battles ensue, one in a break room and another in a temple, the latter involving an awakened statue and priests of Bane. None provide significant challenge to us, but we are also becoming aware that some of our spells and resources are dwindling. Even the focus that I channel to perform beyond my normal abilities waned in ways that limited my actions at times.

No matter. I have a purpose here: to rid the area of evil for the sake of the citizens of Myriad. My purpose as an emissary of Baldur’s Gate is secondary at this point. I must destroy the evil that resides here, to restore the city to equilibrium, or at least give it a better chance of achieving lasting peace.

Post-Session Player Notes

Hard to say if we’re simply beasting through the encounters in this campaign, or if these are meant to soften us up for additional encounters in this portion of the underground. As a monk, I’m less susceptible than many classes to losing utility as I burn through resources. The spellcasters have it worse. But even I had to engage in a bit of “resource management,” so to speak, assuming that there’s more to come.

I am amusingly bad at skill checks, even when I should be good at them (I have yet to make a good stealth roll, despite being +8 at it currently).

Light session for RP, specifically for me as I continue to embrace my role of enforcing the plans that the group decides upon, but not taking the lead in any of the social scenes.

Read Session #6

Like my content and want more? Check out my other reviews and game musings!

Read More From BTD