The Power of a Sincere Story
The Power of a Sincere Story By MARK WILSON R.A. Salvatore is an author best known for his many fantasy novels. In particular, his legacy
The Power of a Sincere Story By MARK WILSON R.A. Salvatore is an author best known for his many fantasy novels. In particular, his legacy
Modernism, Postmodernism and Meta-Modernism in Roleplaying By MARK WILSON I saw a good Youtube video on this topic. It was in reference to movies, but
Podcast Appearance – Sidekicks & Sidequests We create Leeroy Jenkins…the Vampire By MARK WILSON I was recently a guest for the second time on a
The Burden of Narrative in Tabletop Roleplaying Games: Part 2 By MARK WILSON In Part 1 of this article series, we looked at the burden
The Burden of Narrative in Tabletop Roleplaying Games By MARK WILSON Avatar: Legends and My Narrative Struggle I’ve been reading the core system book and
The Problem With D&D Tips By MARK WILSON I have a Youtube channel devoted to discussing Dungeons & Dragons. The videos are largely on individual
Session Zero in Dungeons and Dragons Campaigns By MARK WILSON What Is Session Zero in D&D? Session Zero is the unofficial name for what happens
Ghosts of Saltmarsh | 5e D&D Review By MARK WILSON Ghosts of Saltmarsh – The Premise The region of Saltmarsh is a classic D&D setting.
The Reluctant Ally A template for NPCs that can add tension to your game. By MARK WILSON We tend to disparage cliches and tropes today,
Adventuring NPCs Creating meaningful, adventuresome non-player characters that enhance the campaign, without stealing the spotlight By MARK WILSON Alright kobolds and firbolgs, let’s talk about
Writing Good Gaming Session Reports Getting the most out of your time and effort By MARK WILSON I’ve written at least dozens and potentially hundreds
Summoning the Terrasque and other curses. By MARK WILSON I like the concept of cursed items, but in practice I have a hard time executing
Why is Your TTRPG Party Together? A necessary question for nearly any group By MARK WILSON In my first campaign as DM, I didn’t have
Quest vs. Adventure vs. Journey Which to use, and why? By MARK WILSON Quest: Trip to accomplish a specific task. Adventure: Trip without a destination.
Five Cool Plot Hooks Vol. 4 Steal these hooks if you need some inspiration! By MARK WILSON There are an endless number of great plot
Five Cool Plot Hooks Vol. 3 Steal these hooks if you need some inspiration! By MARK WILSON There are an endless number of great plot
Sidetracked: Incorporating Meaningful Side Quests Into Campaigns By MARK WILSON Ah yes, the side quest. Proverbial bastion of endless possibility, and a break from the
Five More Cool RPG Plot Hooks Steal these hooks if you need some inspiration! By MARK WILSON Other “Plot Hook” Articles: Part I Part III
Five Cool RPG Plot Hooks Steal these hooks if you need some inspiration! By MARK WILSON There are an endless number of great plot hooks.
Jaquaysing a Dungeon Learning from the best dungeons of yore By MARK WILSON Historical Note: This article refers to a coined term that references now-deceased
Building Better Bases in Tabletop Roleplaying Games Awesome bases through collaboration By MARK WILSON Many D&D groups end up with a “home base.” It could
Gaining the Advantage An alternative for skill checks By MARK WILSON One of the other RPGs I love besides D&D is Mouse Guard. In it,
One Useless Thing How the seemingly mundane can create evocative description By MARK WILSON Good descriptions are hard. I don’t have a catch-all way to
Success Was Had – DMing Wins Sometimes – against all odds – I do some things right By MARK WILSON Last month I had a
Mistakes Were Made Learn from my blunders to avoid these newbie DMing mistakes By MARK WILSON I took fairly detailed notes during my first full
Easter Eggs Giving nods to other campaigns and settings to immerse your players By MARK WILSON In books and movies, easter eggs are small, hidden
Make It Your Own Stealing & Adapting non-RPG Elements Into Your Game By MARK WILSON Adapting Media into RPGs This article will focus on stealing